Shaders are short scripts that include the mathematical computations and methods used to calculate the colour of each displayed pixel based on the lighting input and material configuration.īitmap pictures are used to create textures. The possibilities accessible to the material are determined by the shader it employs. Materials are descriptions of how a surface should be produced, containing texture references, tiling information, colour tints, and other details. Materials, Shaders, and Textures are used to render in Unity and they all have a close relationship in Unity.
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